Glossary

Neuromarketing Glossary

209 terms from neuroscience and behavioral economics used in neuromarketing, from attention and eye tracking to emotion, memory, pricing and decision-making.

Updated 25 October 2026 · By RunDemLabs · 209 terms

How to use this glossary

Terms are listed alphabetically. Use the A–Z menu, which stays at the top of the page as you scroll, to jump to any letter. Follow the # link beside a term to copy its address. Definitions are short enough to paste into a research brief or creative review.

A

A/B test #
Comparing two versions of an ad, page or message to see which performs better on a chosen measure.
Affect heuristic #
Judging options by the emotion they trigger rather than by a detailed analysis of their merits.
Affective response #
Emotional reaction to a stimulus, which can be measured through physiology or self-report.
Ambient advertising #
Marketing placed in everyday environments such as floors, walls, car parks or street furniture.
Anchoring effect #
The first piece of information received heavily influences later judgments of price or value.
Approach motivation #
Drive to move toward a desired stimulus, such as a product or reward.
Attention capture #
A stimulus draws attention automatically, often through motion, contrast, faces or sudden change.
Attention economy #
The idea that human attention is scarce, so marketing competes for limited focus.
Attention ratio #
Share of viewers who look at a particular element of an ad, such as a logo or product.
Attention span #
Length of time a person can keep focus on a task or message before attention drifts.
Autobiographical memory #
Memory of personal experiences, which brands can connect with through shared moments.
Availability heuristic #
Judging how likely something is by how easily examples come to mind.
Avoidance motivation #
Drive to move away from a threat, cost or unpleasant stimulus.

B

Bandwagon effect #
Tendency to adopt a behavior or choice because many others already do.
Basal ganglia #
Brain region linked to habit formation and reward-driven behavior.
Behavioral economics #
Field combining psychology and economics to explain how people actually make decisions.
Biometric measurement #
Recording physiological signals such as heart rate, skin conductance or eye movement during exposure to marketing.
Brand affinity #
Emotional attachment a consumer feels toward a brand.
Brand equity #
Value a brand adds to a product beyond its functional features.
Brand personality #
Human traits people attribute to a brand, such as warm, bold or sincere.
Brand recall #
Ability of a consumer to retrieve a brand name from memory without a prompt.
Brand recognition #
Ability to identify a brand when it is shown.
Brand storytelling #
Using narrative to communicate brand values and build emotional connection.

C

Call to action #
Instruction that prompts the viewer to take a specific next step, such as buying or booking.
Choice architecture #
Design of how options are presented, which influences the choices people make.
Choice overload #
Having too many options can reduce satisfaction and lower the chance of a purchase.
Click-through rate (CTR) #
Percentage of people who click a link or ad after seeing it.
Cognitive dissonance #
Discomfort from holding conflicting beliefs, which can lead consumers to justify a purchase.
Cognitive ease #
Feeling that information is easy to process, which tends to feel familiar and trustworthy.
Cognitive load #
Amount of mental effort needed to process information at one time.
Color psychology #
Study of how colors influence mood and perception, with effects that vary by context and culture.
Commitment and consistency #
Principle that people tend to act in line with commitments they have already made.
Common ground #
Shared knowledge between communicator and audience, which speeds up understanding.
Confirmation bias #
Tendency to seek and remember information that supports existing beliefs.
Contrast effect #
Perception of an item is shifted by a nearby, different item.
Conversion rate #
Percentage of visitors who complete a desired action, such as a purchase or sign-up.
Cortisol #
Hormone linked to stress, which can affect attention and memory.
Cost per acquisition (CPA) #
Average cost to win one new customer.
Creative testing #
Comparing ad versions with audiences to see which performs best before wider release.
Customer journey map #
Visual showing the stages a customer passes through in their relationship with a brand.
Customer lifetime value (CLV) #
Total value a customer is expected to bring across the relationship with a brand.

D

Dark pattern #
Interface design that tricks users into actions they did not intend, such as hidden charges.
Decision fatigue #
Decline in decision quality after making many choices in a row.
Decoy effect #
Adding a third, less attractive option that makes another option look more appealing.
Default effect #
People tend to stay with the pre-selected option.
Delay discounting #
Tendency to prefer a smaller reward now over a larger reward later.
Dopamine #
Neurotransmitter associated with reward anticipation, motivation and learning.
Dual process theory #
Model describing fast, intuitive System 1 thinking and slow, deliberate System 2 thinking.
Dwell time #
Length of time a viewer's gaze stays on an area of interest.

E

EEG #
Electroencephalography, which records electrical activity of the brain through electrodes on the scalp.
Emotional arousal #
Level of activation or intensity in an emotional response, regardless of whether it is positive or negative.
Emotional contagion #
Tendency for emotions to spread between people through expression and imitation.
Emotional valence #
Whether an emotional response is positive or negative.
Empathy marketing #
Messaging that acknowledges and responds to a customer's feelings and needs.
Endowment effect #
Tendency to value an item more once it is owned than before it was owned.
Experiential marketing #
Creating memorable live or digital experiences that let people interact with a brand.
Explicit memory #
Conscious recall of facts and events.
Eye tracking #
Technology that records where, in what order and for how long people look at a visual.

F

Facial coding #
Analysis of facial muscle movements to infer emotional response.
Fast-moving consumer goods (FMCG) #
Low-cost products sold quickly, where repeat purchase and shelf presence matter most.
Fear of missing out (FOMO) #
Anxiety about missing rewarding experiences, often used in scarcity and urgency messaging.
First impression #
Initial judgment formed within seconds, which can shape later evaluation.
Fixation #
A pause of the eye on one point, commonly lasting around 200 to 300 milliseconds.
Fluency effect #
Information that is easier to process tends to feel more true or trustworthy.
Foveal vision #
Sharp central vision used when reading or looking closely at something.
Framing effect #
The same information presented in different ways leads to different choices.
Fusiform face area #
Brain region that responds strongly to faces.

G

Gamification #
Adding game-like elements such as points, levels or badges to non-game contexts.
Gaze cueing #
Tendency to follow where another person is looking.
Gaze plot #
Visual showing the sequence and duration of fixations during eye tracking.
Goal gradient effect #
Motivation increases as a person gets closer to completing a goal.

H

Habit loop #
Cue, routine and reward cycle that forms habitual behavior.
Halo effect #
One positive trait influences how other traits are perceived.
Heatmap #
Visual overlay showing where viewers look most, usually built from eye tracking data.
Hedonic adaptation #
Tendency to return to a baseline level of happiness after gains or losses.
Heuristic #
Mental shortcut that supports quick judgments.
Hick's law #
Decision time increases with the number and complexity of choices.
Hot cognition #
Decision-making shaped by emotion and arousal rather than pure analysis.

I

Identity-based marketing #
Messaging that connects a product to how a customer sees themselves.
Implicit association test #
Measure of automatic associations between concepts, such as brands and attributes.
Implicit attitude #
Automatic evaluation of an object that may differ from what a person states.
Implicit memory #
Memory that shapes behavior without conscious recall.
Impulse purchase #
Unplanned buying triggered by in-the-moment cues.
In-store neuromarketing #
Testing shopper responses to displays, packaging and shelf layout in retail settings.
Inattentional blindness #
Failure to notice an unexpected stimulus when attention is focused elsewhere.
Incentive salience #
Degree to which a cue makes a reward feel desirable.
Insula #
Brain region involved in interoception and disgust, and linked to gut feelings.
Interactive media #
Content that responds to user input, which can increase engagement and recall.
Interoception #
Perception of internal bodily signals such as heartbeat and breathing.
Involuntary attention #
Attention captured automatically by salient stimuli such as motion or bright color.
Involvement #
Level of personal relevance a consumer feels toward a product or category.
Ironic effect #
Trying not to think about something makes it more likely to come to mind.

J

Just noticeable difference #
Smallest change in a stimulus that a person can reliably detect.

K

Key visual #
Central image that carries a campaign's message across different media.

L

Limbic system #
Set of brain structures involved in emotion, memory and motivation.
Long-term memory #
Stored information retained for long periods.
Looking time #
Duration a person spends looking at a stimulus, used as a measure of attention.
Loss aversion #
Losses feel more painful than equivalent gains feel pleasant.

M

Marketing funnel #
Model showing the stages from awareness through consideration to purchase.
Memory consolidation #
Stabilization of a memory after learning, a process linked to rest and sleep.
Memory encoding #
Process of converting an experience into a stored memory.
Mental accounting #
Tendency to treat money differently depending on its source or intended use.
Mere exposure effect #
People tend to prefer things they have seen more often.
Message framing #
Presenting a message as a gain or as a loss to influence the response.
Micro-expression #
Brief, involuntary facial expression that can reveal emotion.
Micro-moment #
Brief moment of intent when a consumer turns to a device to act on a need.
Mirror neurons #
Neurons that fire both when performing and observing an action; their role in humans is still debated.
Mood congruence #
Tendency to notice and recall information that matches current mood.
Mood induction #
Deliberately creating a mood in research participants to test how it affects responses.
Motivated reasoning #
Reasoning toward a desired conclusion rather than an accurate one.
Multisensory marketing #
Using several senses, such as sight, sound and smell, together to shape experience.
Multivariate test #
Testing several elements at once to find the best combination.
Muscle activity (EMG) #
Electromyography, which measures muscle activity used to detect facial responses.

N

Negativity bias #
Tendency to give negative information more weight than positive information.
Neural efficiency #
Idea that familiar tasks need less brain activity to complete.
Neuroaesthetics #
Study of how the brain responds to beauty and art.
Neuroeconomics #
Field combining neuroscience, psychology and economics to study decision-making.
Neuroimaging #
Techniques that create images of brain structure or activity.
Neuromarketing #
Application of neuroscience and psychology methods to study and understand marketing response.
Neuropsychology #
Study of how brain function relates to behavior.
Novelty bias #
Preference for new stimuli over familiar ones.
Nucleus accumbens #
Brain region involved in reward, motivation and learning.
Nudge #
Small change to the choice environment that steers behavior without removing any options.

O

Object recognition #
Ability to identify objects from visual input.
Olfactory marketing #
Use of scent to influence mood, memory and purchase behavior.
Optimal stimulation #
Idea that people prefer a moderate level of novelty or complexity.
Orbitofrontal cortex #
Brain region involved in valuing options and predicting outcomes.
Overchoice #
Excess options that make decisions harder and less satisfying.
Oxytocin #
Hormone linked to trust and social bonding.

P

Advertising bought from publishers or platforms.
Pattern interrupt #
Unexpected element that breaks automatic attention and draws focus.
Peak experience #
Intensely positive moment that shapes how an experience is remembered.
Peak-end rule #
People judge an experience mainly by its most intense moment and by how it ends.
Perceived value #
A customer's subjective view of what a product is worth compared with its price.
Peripheral vision #
Vision outside the center of gaze, used to detect movement and change.
Personalization #
Tailoring content to an individual's preferences or behavior.
Persuasion knowledge #
Awareness that a message is trying to persuade, which can reduce its effect.
Pleasure response #
Neural and physiological reaction to something enjoyable.
Positioning #
How a brand is placed in consumers' minds relative to competitors.
Post-purchase dissonance #
Doubt after buying, which marketing can reduce with reassurance.
Pre-roll ad #
Video advertisement played before the main content.
Preattentive processing #
Rapid visual processing of features such as color, size or motion before conscious attention.
Prefrontal cortex #
Brain region involved in planning, self-control and decision-making.
Price anchoring #
Use of a reference price to make another price seem reasonable or low.
Price ending #
Prices ending in 9 or 99 can be perceived as lower, a pattern known as charm pricing.
Priming #
Exposure to one stimulus influences the response to a later stimulus.
Product placement #
Brand shown within entertainment content.
Prospect theory #
Theory describing how people evaluate gains and losses relative to a reference point.
Psychographics #
Segmentation based on values, attitudes, interests and lifestyle.
Pupillometry #
Measurement of pupil size changes, often linked to arousal or cognitive effort.
Purchase intent #
Stated or measured likelihood that a consumer will buy.

R

Recency effect #
The most recent information is remembered or weighted most heavily.
Reciprocity #
Tendency to return favors and kindness.
Reference price #
Price a consumer uses as a benchmark when judging whether a deal is good.
Reward prediction error #
Difference between expected and actual reward, which drives learning.
Reward system #
Brain circuitry that processes motivation and pleasure.
Ritual #
Repeated behavior with symbolic meaning, which brands can build around.

S

Sales conversion lift #
Increase in conversions attributable to a campaign or change.
Salience #
Quality of standing out from the surroundings.
Scarcity principle #
Limited availability tends to increase perceived value.
Scent branding #
Consistent use of a signature scent to build brand recognition.
Schema #
Mental framework that organizes knowledge and guides interpretation.
Self-congruity #
Match between a brand's image and a consumer's self-image.
Semantic memory #
Memory of general facts and meanings.
Sensory branding #
Building brand identity through sight, sound, touch, smell and taste.
Sensory overload #
Too much stimulation, which reduces processing and enjoyment.
Sensory-specific satiety #
Decline in enjoyment of a food after eating a lot of it, which encourages variety seeking.
Serial position effect #
Items at the start and end of a list are remembered best.
Shelf impact #
Ability of a package to stand out on a retail shelf.
Skin conductance (GSR) #
Measure of sweat-gland activity that reflects physiological arousal.
Social influence #
Changes in behavior caused by the presence or actions of others.
Social proof #
Tendency to follow what others do, especially when uncertain.
Somatic marker #
Bodily signal that guides decisions by linking emotion to past outcomes.
Sonic branding #
Use of sound, jingles or audio logos to identify a brand.
Spatial attention #
Focusing processing on a particular area of space.
Status quo bias #
Preference for the current state of affairs.
Stimulus-response #
Learned association between a cue and an automatic behavior.
Storytransportation #
Absorption into a narrative, which can reduce counterarguing.
Subconscious processing #
Mental processing that happens without awareness.
Subliminal stimulus #
Stimulus too brief or faint to be consciously perceived; its marketing effects are weak and disputed.
Sunk cost fallacy #
Continuing a course of action because of resources already invested.
Supraliminal stimulus #
Stimulus strong enough to be consciously perceived.
Surprise #
Emotional response to unexpected events, which can heighten attention and memory.
System 1 thinking #
Fast, automatic, intuitive thinking.
System 2 thinking #
Slow, deliberate, analytical thinking.

T

Tactile marketing #
Use of touch and texture to shape product perception and purchase.
Taste test #
Blind or open sampling used to measure product preference.
Temporal attention #
Focusing attention on a specific moment in time.
Temporal discounting #
Tendency to value near-term outcomes more than distant ones.
Thin slicing #
Ability to form a quick judgment from a brief exposure.
Trust heuristic #
Judging a message as credible because of its source.
Trust signal #
Cue such as a review, certification or guarantee that raises confidence.

U

Uncertainty avoidance #
Preference for predictability and clear rules.
Unconscious bias #
Automatic attitudes that affect judgments without awareness.
Unique selling proposition (USP) #
Distinct benefit that sets a product apart from competitors.

V

Value proposition #
Clear statement of the benefit a customer gets and why it matters to them.
Ventral striatum #
Brain region central to reward processing.
Verbal labeling #
Naming an experience or feeling, which can change how intense it feels.
Visual attention #
Allocation of focus to visual information.
Visual complexity #
Amount of detail in a visual, which affects processing speed and preference.
Visual hierarchy #
Arrangement of elements that guides the viewer's eye in order of importance.
Visual saliency model #
Computational model predicting which parts of an image will draw attention.

W

Wanting vs liking #
Distinction between motivation to obtain something and enjoyment of it once obtained.
Warm glow #
Good feeling from giving, which cause marketing can use.
Word-of-mouth #
Consumers sharing opinions about a brand with others.
Working memory #
Short-term memory used to hold and manipulate information.

Z

Zero moment of truth #
Point when a consumer researches a product before buying, online or offline.
Zero-price effect #
Free items attract disproportionate demand compared with low-priced items.
Zone of attention #
Area around the gaze where information is processed most effectively.
Questions

Frequently asked questions

What is neuromarketing?

Neuromarketing applies neuroscience and psychology methods, such as eye tracking, EEG and skin conductance, to understand how people attend to, feel about and remember marketing. It is one source of evidence alongside surveys and sales data.

How many terms does this glossary cover?

This glossary covers 209 terms, including attention and eye tracking, emotion and arousal, memory, biases and heuristics, pricing, brain regions, research methods and campaign metrics.

Can I use these definitions in a research brief?

Yes. Each definition is written in plain English so it can be used in research briefs, test plans, creative reviews and client reports.

Are neuromarketing measures always reliable?

No single measure tells you what a person will buy. Physiological signals show arousal or attention, not a decision, so results should be read with sound study design, a clear hypothesis and consent from participants.

Who is RunDemLabs?

RunDemLabs is an AI agency that designs and builds AI sales automation, WhatsApp automation, AI video content and automated content systems for brands.

How do I start a project with RunDemLabs?

Book a demo call or send a brief through the contact form. We reply within one working day.

Put these insights to work

Book a demo call to talk through your project, or contact RunDemLabs with a brief. We reply within one working day.